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Articles for: Department of Kinesiology

Eggy benefits

May 9, 2018
UGA researchers to determine if egg consumption can improve bone strength and cognitive function in children.

Former military find a home at the College of Education

April 29, 2018
The next generation: A growing number of veterans now call the College home.

Media mention: Baker quoted in Washington Post

April 20, 2018
The star of this year's NCAA women's basketball tournament has to draw a shaky line between her athletic abilities and the experience on a national TV show, he says.

Graduate student shares expertise on NCAA panel

March 6, 2018
Marques Dexter is one of three students on at the annual event who are conducting research within intercollegiate athletics that relates to diversity and inclusion.

Alumnus honored by national organization for physical education

March 6, 2018
Brian Culp (B.S.Ed. '99, Ph.D. '05), a professor at Kennesaw State University, will receive the E.B. Henderson Award at the 2018 SHAPE National Convention in Nashville, Tennessee.

Not a guilt trip: New study looks at couples' path to staying in shape

February 23, 2018
Graduate student's project looks at how exercising with friends, with a partner and with an electronic tracker come together to keep older adults active.

Media Mentions: Lynall on concussions, Burke on books

February 22, 2018
A new blood test for concussions draws concerns, and faculty acknowledge the awkwardness of assigning their own books to a class.

When small movements make a big difference

February 13, 2018
New study looks at how vibration can help children with cerebral palsy.

There's no shame in sweat, says kinesiology department head

February 8, 2018
Janet Buckworth's comments in Women's Health Magazine support larger idea of sweat as something to be embraced.

$3.3 million grant to help children stay active with virtual reality

February 1, 2018
Thanks to a five-year grant from the National Institutes of Health, an interdisciplinary team of UGA researchers will introduce a new virtual reality system to help promote physical activity among children ages 6 to 10 year olds.